Design Writing
Second-Truth Design Blog
For my insights on various video games, mostly old ones. I consider myself a late adopter, which gives me time to look at some games more in-depth.
All links below are .pdf documents.
Character Design: PrismaExample of character design, from drawn process to modeling.
Alien Abduction - Design
Original Design Document for the Alien Abduction game.
In A Dream - Design
A Design Document for a theoretical child-targeted adventure game, based on the artworks of Hayao Miyazaki. Only done as an example of design document writing.
Categorization of Interactive Storyteller Techniques in Live Roleplay
Not a Design Document: my Masters Thesis, which deals with the techniques that gamemasters in pen and paper roleplay use to drive narrative in their interactive stories. In here you will find a breakdown of techniques gathered from observation of Gamemasters running their games.
