Gemini Man's Logs

[New logs at the bottom from one of the most challenging weeks we've had so far. There are four more that still need edited and posted that will fill in the gaps in the story. The missing log, which comes right before 'Retribution,' involves Wily inventing a superweapon, and us testing it out, with amusing results, on other Robot Masters.]

The Met Incident One of the first logs I have around. In which I am tormented by Gauss Coyote's Stealth Met.

Snowball Fight In which the Robot Masters have an impromptu snowball fight.

A Prank Gone Wrong In which, following the incident with the holochambers and the python, I decide to that Metal Man's door should be frozen shut. Thanks to Ice Man for sending along the log.

Hawaiian Hideout In which, following the news that Snake Man has been promoted to my squad leader, I freak out, and Crystal Man tries to console me.

Dead Zone Cuba In which we make our first trip to Cuba, prior to the trip to Cuba below, and, acquire the ever-amusing, controversial, Dynamo scan. Thanks for Bass for the log.

Where We Shouldn't Be In which a scan of Dynamo is used to much amusement, and, then, we get away with insulting Rust Ghoul.

Hologram Hilarity In which two holograms are used to much personal amusement: not only the Dynamo hologram, but also the premiere of the much-used Protoman hologram. Very funny stuff, at least, from our point of view.

On Android Souls In which, during a TinyMetaPlot on robot religion, me, myself, and Magnet Man encounter a few members of the UN council, then have an argument about our own souls' status.

Night of the Duel In which plans are concocted involving retrieving a tunneler worm, and then are unexpectedly complicated by Vile. (Actually two logs.)

Infiltration In which the plans are executed, and Magnet Man believes that he is Solid Snake.


Cassandra Paradox

Brother Versus Brother In which a trip to New Gineau on a treasure hunt sends the Robot Masters fighting each other for the amusement of a Stardroid... who happens to choose Gemini as his host. (Then we beat up Snake Man.)

And Then, Saturn... In which Enker, Elite Commander, is possessed by the Pendant of Saturn, and takes us to Disneyland to cause mayhem. Quite humorous. (Then we beat up Snake Man again.)

Versus the World In which we fight a lot of people in a museum in London, and finally fall to none other than Tron "Terra" Bonne.

Hidden Secrets In which Crystal Man is confronted about various conversations he may or may not have had with heroic-types, in addition to whatever else the mystic may have up his sleeve. The Pluto pendant is discussed.

The Siege of Cairo In which Cairo, Egypt, is taken under the control of the Robot Masters.

Instrument of Destruction In which we get into an argument with Heat Man, then, many reploids are killed alongside the Nile.

Tempermental Breakdown In which we completely flip out, then, believe it or not, make our piece with Snake. No, you do not know about this embarassing scene in-character, Masters.

Power Struggle In which a terribly violent battle ensues in the Training Room at Skull Citadel: Mars Gemini Man versus Magna Bass. We lose, but we're happy to do it. Thanks again to Bass, who sent the log.


Scare and Scare Alike In which two events happen on the same day and happened to be in the same log. One, my complete lack of being able to stand up to Snake, still, and, Two, the Masters' run to retrieve former ally Tron Bonne.

The Sinking of Repliforce Island In which the Robot Masters win a decisive victory over the Repliforce. Log in two parts, this one shows the beginning of the fight, and the underwater battle (in which Quicksilver, but not we, was participant).

The Battle of Repliforce Island In which we conclude posting the finish of Repliforce Island. This log includes the front-gates battle, and the aftermath conversation both on the radio and in the gathering room.

The Miseducation of Tron Bonne In which we surprise Tron Bonne by...not torturing her. But we get something out of the deal.

Crystal Man Confronted In which we and Yamato Man speak with Crystal Man about being too kind to the enemy. Nothing graphic happens here, but it's all pretty intense.

Grudge Battle In which Sword Man confronts us about our dealings with Crystal Man, and our behavior on a botched assault.

Water, Or Fire? In which Crystal Man is brutally punished for his misdeeds, to our satisfaction, then we are warned about ours.

Target: South Africa In which we lead an attack on South Africa, which is well-planned, but fails. Excellent fight with Protoman, however. Warning, VERY long log.

New Kung Fu In which Tron Bonne makes good on her deal, and adds to us the last of the hacking lessons and programming she promised. Meanwhile, Yamato Man is harrassed by Kobun, and we are harassed by the 'girl' Split Mushroom.

Disobedient Servant In which Quicksilver Earthworm encounters her brother, for the first time, and leaves us to fight.


The Lonliest Number

Retribution In which we are punished for a prank, first in the training room, and, then, by being forced to deal with an unprecidented loss...

The Arena In which we are feeling very tense the night of the big combat in the Tartarus Sheol Pit, and get into a personal brawl during the Silver Mane versus Red Tide battle. Very large, very spammy scene.

The Trap In which an enemy of Wily is brought to justice, through our careful setup of a not-so-elaborate, very inefficient sort of trap. Another long log. Includes brutal prisoner torture.

Independant Operative In which, during the biggest newsday in a very long time, we, stuck double-less, are forced to respond to a domestic disburbance. News and radio spam are preserved in the log.

I Am In which I, not we, battle Freeze Man in the training room, and win despite ourself not being ourselves.

Coping Tactics In which we handle our loss very poorly, and have a bit of an episode. This particular episode is almost directly ripped from an old cartoon show: see if you guess which one.


Quicksilver's Decision In which we and Magnet Man challenge Seismic Earthworm to a pit battle. The stakes? The life of his captive sister. We lose, yet ultimately win.

Secret's Out In which the first of two brutal fights with Dynamo occurs. In this, he reveals knowledge of the Secret Gemini Man weakness, and we kill the bystander witnesses.

Crossdresser Crossfire In which Quick Man is beaten up for dressing like a woman. We are beaten up for our unfortunate proximity to this event.

Medical Students In which we and Shadow Man infiltrate Repliforce-occupied Cairo disguised as incompetent medics. ...Drag is employed, this time on our part, to accomplish this. Composite log.

Dual with the Dualist In which, after a short training session designed to help us take down that perennial irritation, Dynamo, we manage to forget EVERYTHING and lose to him, horribly. Zero visits to muse over the remains... It's painful reading logs where we e-ring.

Repair Bay Assisstants In which we manage to convince Dynamo Man that we know how to fix Cut Man's severed head (mainly by turning it into modern art). We argue with penguins.

Under Arrest In which we try to prank the visitors to a war relics museum, and Varia Beetle attempts to arrest us. This does not work out for her.

In the News In which we bring to GNN our new pet project, for their consideration. It's called a protection racket. That same night, it's time to give new orders to the Gamma spies.


Evening the Odds In which we torture Sheena, who happened to just wander by. One of the only new edited logs. More logs later, maybe.


2007

Headspace This is a new log March 2007 - repair with Dr. Wily.

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