Aspis

Name: Aspis Generation: Transmetal II Protoform: Predacon
Player: Karl Henke Beast: Asp Alliance: Predacon
Chronicle: Poisoned Skies Nature: Pedagogue Class: Normal


Attributes

Physical Social  Mental 
Strength (x2)  22222 Charisma  33333 Perception  22222
Dexterity 33333 Manipulation (Double-talk) 44444 Intelligence (Creative) 55555
Stamina 11111 Appearance  11111 Wits 33333


Abilities

Talents  Skills  Knowledges 
Alertness  11101 Animal Ken  00000 Computer  33333
Athletics  00000 Piloting  00000 Enigmas 22222
Brawl 00000 Etiquette  22222 Investigation 22222
Dodge  11101 Firearms 11101 History 22222
Empathy 00000 Melee 00000 Demolitions  22222
Expression 00000 Leadership 00000 Repair 00000
Intimidation  11101 Performance  11111 Matrix 00000
Primal-Urge 22222 Security 22222 Politics  00000
Streetwise  00000 Stealth  22222 Procedures  11101
Subterfuge  00000 Survival 11101 Science (Theories) 44444


Advantages

Backgrounds  Weapons  Mechanisms 
Computer 44444 Fangs (Beast, C-V) Chemical 33333
Generation 44444 Whip (Modified tail) Cybervenom 44444
    Dart Launcher (Fangs, C-V) Radio 22222
    Eye Lasers      


Energon

Spark

Willpower
10101010101010101010 5555555555
5555555555
4444444444
3444444444

Spark Powers
Hypnosis 55555
Beast Mode
Strength 111111111
Dexterity 333333333
Stamina 111111111
Appearance 222222222

Spark Location: Center torso

Merits: Poison resistance, Physical, 3 pts. Image: In beast mode, Aspis is a long, thin silver snake, about the length of an anaconda, except he is poisonous. As a robot, the back part of his tail becomes his main weapon, a whip, but is still very thin and frail-looking. A strange and disturbing aspect, however, is that his optics are actually slit, to look like a snake.

History: While not from an affluent family or a clan of great prestige, Aspis still managed to get a very good education in the sciences. He became deeply interested in what makes life, both of organic and cybertronian creatures, go on. He has several theories on the subject, none of which have been at all substantiated.
While not a malicious person, he is something of a painful trickster. He enjoys messing with people's minds, arguing with them and then quickly changing sides so they become confused and angry. He also loves sharing ideas, and when he finds a receptive mind he really warms to it. He does not like to fight directly, instead depending on poison to do much of the work. He also works remotely with computers, being a fairly competent hacker.

Roleplaying Tips: Play him to the bone. He is very unpredictable, at times jumping in and backing off the next second. He is not fiercely loyal to the Predacons to the point where he would sacrifice his life, but he would definitely think twice and check all the angles before backstabbing someone. He appears fairly harmless and uses this to his advantage, as well as the fact his Beast Mode can fit into small place. He makes excellent recon...if he can keep his attention on it.

Quotes: "You do realize that you are INCREDIBLY stupid, right?"
"Hissss....hissss....hey, that's kind of FUN!"
"Take my word on it: rocks are very hard to digest, but they make excellent projectiles."

[Sheet by Karl Henke.]



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