Klaw-hammer

Starting

Name: Klaw-hammer Generation: Transmetal II Protoform: Predacon
Player: K.C. Styers Beast: Ghost Crab Alliance: Predacon
Chronicle: Poisoned Skies Nature: Warrior Class: Ultra


Attributes


PhysicalSocialMental
Strength (x2) 55555 Charisma 22222 Perception 22222
Dexterity 22222 Manipulation 22222 Intelligence 33333
Stamina33333 Appearance 22222 Wits 33333


Abilities


TalentsSkillsKnowledges
Alertness 00000 Animal Ken 00000 Computer 11111
Athletics 11111 Piloting 00000 Enigmas 33333
Brawl 22222 Etiquette 00000 Investigation 00000
Dodge 22222 Firearms 33333 History 11111
Empathy 00000 Melee 22222 Demolitions 11111
Expression 11111 Leadership 00000 Repair 22222
Intimidation 33333 Performance 11111 Matrix 00000
Primal-Urge 11111 Security 11111 Politics 00000
Streetwise 11111 Stealth 00000 Procedures 00000
Subterfuge 22222 Survival 22222 Science 00000


Advantages


BackgroundsWeaponsMechanisms
Generation 44444 Pincers(Beast/Robot) Armor 22222
Size 33333 Disk Launcher(Attached, chest) Radio 33333
   Eyelasers  Shield 33333




Energon

Spark

Willpower
11111111111111111111 5555555555
5555555555
6666666666
6666666666




Beast Mode
Strength 555555555
Dexterity 222222222
Stamina 333333333
Appearance 222222222
Spark Powers
Shining 33333

Spark Location: Right side of body.

Image: In beast mode, Klaw-hammer is a ghost crab, a sandy brown color. His back is mostly this sandy brown all over, but his pincers and underside are a light blue. His back is almost completely metal due to the TMII process. His pincers are his main weapon in beast mode, but his Disk launcher can be accessed in beast mode. When he transforms, his extra legs rap around his body and provide protection to his torso. His pincers slide back and are hooked to his back, providing extra armor.

History: Klaw-hammer has been a warrior for as long as he can remember. When he was activated at the Pit, he was outfitted with all of the Warrior protocols. Klaw-hammer decided to go out on his own, leaving the Pit with no actual leader or instructions. His many travels only furthered his abilities in the art of fighting. But, his resources began to run low and Klaw-hammer needed some way to sustain himself. A group called the Kull Tan Pirates was looking for extra muscle. And if there was anything Klaw-hammer had, it was muscle. He joined them and has been with them for a few cycles now. When he joined the Pirates, he realized his original form wouldn't do, and they upgraded him to a TM II, the form he has now. He's known among the Kull Tan Pirates for his strange sense of humor. He's just as likely to crack a joke as he is crack his opponent's skull with his powerful pincers.

Roleplaying hints: Klaw-hammer knows his way around a battlefield, it's his speciality. He feels a bit out of place when he's not busting heads. But, he's not stupid. His intelligence mostly manifests itself in his humor, a very impractical sort. For the most part, he comes across as a smart-ass. And that's just the way he likes it.

Quotes: "Man, I'm in a crabby mood. Get it? Get it?"
"Don't make me pinch you..."

Klaw-hammer sound sample by Richard Horvitz

[Sheet by K.C. Styers; drawing by Danny Wells.]


Land of the Poisoned Skies

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