3D Gallery
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Design
All links below are .pdf documents.
Character Design: PrismaExample of character design, from drawn process to modeling.
Alien Abduction - Design
Original Design Document for the Alien Abduction game.
In A Dream - Design
A Design Document for a theoretical child-targeted adventure game, based on the artworks of Hayao Miyazaki. Only done as an example of design document writing.
Categorization of Interactive Storyteller Techniques in Live Roleplay
Not a Design Document: my Masters Thesis, which deals with the techniques that gamemasters in pen and paper roleplay use to drive narrative in their interactive stories. In here you will find a breakdown of techniques gathered from observation of Gamemasters running their games.
Games
Note: some links are off-site.
Revealing Rain - 2010
Created for the 2010 Global Game Jam! Much work done by my students on this project.
Contribution: Character Animations, Level Design and layout
Requires Macromedia Flash
Life Preservers - 2006
A science-education game targeted at middle-school-age girls. Explore Earth's past while protecting its life from invading alien species.
Contribution: Assistant Design, Character and Spaceship Artwork, including creatures and avatar system.
Requires Macromedia Flash
Alien Abduction - 2005
Control the alien ship and abduct humans using your abduction ray. Avoid the Men in Black; if you end up in the papers, the game ends.
Contribution: Design, 2D Character Animation
Requires Macromedia Flash.
Winner: DMAT 2005 Showcase - Best 2D Game